Limited Simulator is a popular simulator Roblox game created and developed by the famous group known asTrade.The game is a simulation of purchasing limited itemswhen they are released, with the player being able to sell the limited items to real players and bots, along with being able to trade them. As of February 2, 2020, the game has accumulated approximately 9,500,000 million visits. Roblox: Magnet Simulator AUTO FARM SCRIPT OP. Titan Simulator INFINITE POWER SCRIPT OP. Vehicle Simulator AFK Money Farm. Roblox: Magnet Simulator PET DUPE SCRIPT AND MORE. Roblox: VEIHCLE SIMULATOR SPEED HACK SCRIPT. Roblox: Build A. Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Roblox is a global platform that brings people together through play. Roblox limited simulator script. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Apocalypse Rising Map Roblox
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- game.CoreGui.APOC:Destroy()
- game:GetObjects('rbxassetid://291330215')[1].Parent = game.CoreGui
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local apocGUI = game.CoreGui.APOC
- local Exit = MAIN.Exit
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- local Clip = true
- local Floating = false
- local BoostReady = true
- Open.Active = false
- Open:TweenPosition(UDim2.new(0,-30,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,10,0,420), 'InOut', 'Quad', 0.5, true)
- Open.Active = true
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,-230,0,420), 'InOut', 'Quad', 0.5, true)
- local espMAIN = apocGUI.ESP:Clone()
- espMAIN.Adornee = base
- F.Visible = true
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name 'ESP' and v:IsA('BillboardGui') then
- end
- end
- function Find()
- track = true
- while wait() do
- Clear()
- if v.Character and v.Character.Head then
- end
- end
- end
- end
- -- Night Vision --
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Text = '
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name ' . Player.Name) then
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- MAIN.NoClip.Visible = false
- Clip = false
- Player.PlayerGui.ChildAdded:connect(function(NC)
- if NC.Name 'NC' then
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- MAIN.Clip.MouseButton1Down:connect(function()
- MAIN.NoClip.Visible = true
- end)
- -- ESP --
- MAIN.ESPF.MouseButton1Down:connect(function()
- MAIN.ESPT.Visible = true
- ESP = true
- MAIN.ESPT.Visible = false
- Clear()
- ESP = false
- MAIN.FloatF.Visible = false
- Floating = true
- Float.Parent = Player.Character
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- while wait(0.1) do
- if Player.Character:FindFirstChild('Float') then
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- break
- end
- end)
- MAIN.FloatT.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = true
- if Player.Character:FindFirstChild('Float') then
- end
- Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
- Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
- Player.Character.Humanoid.Health = MAIN.Hunger.HNumber.Text
- MAIN.StaminaF.MouseButton1Down:connect(function()
- MAIN.StaminaT.Visible = true
- while wait() do
- Player.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- MAIN.StaminaT.MouseButton1Down:connect(function()
- MAIN.StaminaF.Visible = true
- end)
- -- Boost --
- MAIN.Boost.MouseButton1Down:connect(function()
- MAIN.FloatT.Visible = false
- if Player.Character:FindFirstChild('Float') then
- end
- Player.Character.HumanoidRootPart.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 500
- MAIN.Boost.Text = '5'
- MAIN.Boost.Text = '4'
- MAIN.Boost.Text = '3'
- MAIN.Boost.Text = '2'
- MAIN.Boost.Text = '1'
- BoostReady = true
- end
- MAIN.GodModeF.MouseButton1Down:connect(function()
- MAIN.GodModeT.Visible = true
- if GodMode true then
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- Player.playerstats.Health.Value = Player.Character.Humanoid.Health
- end
- MAIN.GodModeT.MouseButton1Down:connect(function()
- MAIN.GodModeF.Visible = true
- end)
- -- NoGrav --
- MAIN.NoGrav.MouseButton1Down:connect(function()
- MAIN.Grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Force = Vector3.new(0,4000,0)
- MAIN.Grav.Visible = false
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- end)
- -- Night Vision --
- MAIN.NightVision.MouseButton1Down:connect(function()
- MAIN.Vision.Visible = true
- end)
- MAIN.Vision.MouseButton1Down:connect(function()
- MAIN.NightVision.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name 'NightVision' and v:IsA('ScreenGui') then
- end
- end)