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FNaF World | |
---|---|
Developer(s) | Scott Cawthon |
Publisher(s) | Scott Cawthon |
Composer(s) | Leon Riskin |
Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows, Android |
Release | Microsoft Windows
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
FNaF World is an indierole-playingvideo game created by Scott Cawthon. It is the first official spin-off to the Five Nights at Freddy's series. The game was released for Microsoft Windows on January 21, 2016 and Android on January 12, 2017, but came with unfinished gameplay and a large amount of bugs, leading to bad reception and ultimately the decision for the game's removal from digital storefronts. On February 8, 2016, the game was updated, and re-released as freeware on Game Jolt free of charge.
Gameplay[edit]
The player has two modes to play in: Adventure and Fixed Party. The game also has two difficulty levels to choose from, Normal and Hard. The player starts by choosing two parties consisting of four characters each. The starter characters, the original and toy versions of the first main games characters, can all be swapped in and out of the party. As the player continues, they collect more characters to place in their party, with there being 40 characters available in total from across the first four games. Along the way, a character known as Fredbear will give the player tips on what to do next. These tips frequently break the fourth wall due to Fredbear's seeming awareness of the situation he is placed in.
The gameplay consists of exploring through the game world and accessing new areas.[1] Once new areas are revealed and a special button is pressed in them, the player can use 'jumping' to teleport between each area through an overworld map. Initially, the world was depicted in a 2D 8-bit style, but as of Version 1.2 released in May 2016, the world has been redesigned into that of a fully animated 3D style (it is technically 2D art). Many enemy characters can be found throughout the game, each exclusive to their own area, which can be battled with. Upon defeating an enemy, the player will gain experience points and 'Faz Tokens', which are used to buy upgrades such as chips and bytes to aid the player during the game.
Meanwhile, the battles against enemies, which are completely random (with the exception of boss battles), are conducted in a separate 3D styled (again still technically 2d) playing field. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Each character has a HP meter located at the top right corner; by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. Once a turn is used, the player has to wait for some time until the next turn begins. The player can also swap the current party with the reserve at any time. After each battle, all characters, including the knocked out ones, are restored to full health.
The GameJolt version changed the world graphics from 2D to 3D. As of Version 1.2, the player is able to travel to a new land, to play the minigames of characters whose codes are being recycled for other games to unlock new characters after the player completes the sets of minigames in a range of modes. These include 'Foxy Fighters', 'Chica's Magic Rainbow', 'Foxy.EXE' and 'FNAF 57: Freddy in Space'.
Setting[edit]
FNaF World takes place in a world inhabited by enemies and various characters from the Five Nights at Freddy's series, who live in different biomes, that include a snowy plain, deep forests, a graveyard, lake, carnival, and caves. There also exists an inner dimension known as the 'Flipside', the world's game code, in which there are several glitches that enable travel to otherwise unreachable places.[1] The Flipside has four layers in total, although going beyond the third level is a point of no return, leading to an area with a character named Old Man Consequences. Update 2 added the Halloween Update area, from which various minigames can be accessed along with the final area: a toxic maze where the final boss of Update 2 is located.
Development[edit]
FNaF World was first announced on September 15, 2015, in a Steam post by Cawthon.[2] Later, a trailer was uploaded to YouTube, depicting the characters of the four previous games as cute.[3] The announcement was considered to be a hoax due to similar PR actions taken by Cawthon, however, it was not disproven until its release. Cawthon noted that the game is a spin-off, considering the main arc of Five Nights at Freddy's completed with the fourth game. Though originally planned for release on February 2, 2016, Cawthon rescheduled the release to January 22, 2016, but eventually launched yet another day earlier, on January 21, 2016, respectively, releasing it digitally through Steam.[4]
Upon release, community and critics criticized the game for missing key features, being unstable and generally unfinished, which Cawthon later apologized for, stating that '[he] got too eager to show the things that were finished, that [he] neglected to pay attention to the things that weren't.'[5] He agreed with the community that he had rushed the release, and that the game's rough state was unacceptable.[6] Cawthon stated that he would be working hard to get the game in order, but this eventually led to Cawthon temporarily taking the game off Steam, offering refunds to everyone who bought it.[7] It was later announced that, once the game would be patched further, it would be released for free, first to Game Jolt, and stay free from that point on.[8]
— Scott Cawthon on Steam, regarding the discontinuation of FNaF World [9]
On February 8, 2016, an updated version was released to GameJolt as freeware, also featuring a new overworld and other new features.[10]
On May 13, 2016, a second update to FNaF World was released, featuring new characters and a new map, as well as voice acting.[11][12][13]
On January 12, 2017, FNaF World was released on Android, but was removed the next day. On January 31, 2017, Cawthon dispelled any rumors of the highly speculated 'Update 3', saying that no further updates will be made to the game. He expressed his dissatisfaction of the game, stating that most mistakes in development were made 'very early', and that attempting to better the game would 'be remaking the game from scratch'. He later removed the game from Steam.[14]
Reception[edit]
FNaF World received generally mixed reception among critics and community, with many YouTube gamers responsible for launching the franchise to its high popularity, such as Markiplier, opting not to play it, most likely changing how critics responded to the spin-off.[15] However, Angelo M. D'Argenio from The Escapist gave the game a decent review, stating that 'Five Nights at Freddy's World is a retro parody JRPG that feels incomplete now, but is steadily getting better as patches come out', giving FNaF World a score of 3/5. This, however, doesn't make it as popular as FNAF's other games.[16] The Gaming Ground also gave a satisfactory review, giving the game a 3.5/5.[17]
References[edit]
- ^ ab'Five Nights At Freddy's World Complete Gameplay Walkthrough'. One Angry Gamer. January 23, 2016. Retrieved May 10, 2017.
- ^'Steam Community :: Group Announcements :: Five Nights at Freddy's 4'. steamcommunity.com. September 15, 2015. Retrieved March 19, 2017.
- ^Klepek, Patrick (September 16, 2015). 'Five Nights At Freddy's Creator Is Making An RPG'. Kotaku. Gawker Media. Retrieved September 16, 2015.
- ^Prescott, Shaun (January 21, 2016). 'Five Nights At Freddy's World has released early'. PC Gamer. Future US. Retrieved January 22, 2016.
- ^Chalk, Andy (January 22, 2016). 'Five Nights at Freddy's creator apologizes for ugly FNAF World launch'. PC Gamer. Future US. Retrieved January 23, 2016.
- ^Frank, Allegra (January 22, 2016). 'Five Nights at Freddy's World launched 'too early,' missing key features'. Polygon. Vox Media. Retrieved January 25, 2016.
- ^Rowen, Nic (January 25, 2016). 'FNaF World pulled from Steam, refunds being made available for all'. Destructoid. ModernMethod. Retrieved January 25, 2016.
- ^Pereira, Christ (January 27, 2016). 'Five Nights at Freddy's RPG Pulled From Sale, Will Be Free Upon Return'. GameSpot. CBS Interactive. Retrieved January 27, 2016.
- ^The quoted post has been deleted by Scott Cawthon
- ^O'Connor, Alice (February 12, 2016). 'Five Nights At Freddy's World Re-Released For Free'. Rock, Paper, Shotgun. Retrieved February 12, 2016.
- ^Groux, Christopher (March 30, 2016). ''FNaF World' Update 2: New Teaser Shows Planes, 'Five Nights At Freddy's' Character Sprites'. Design & Trend. IBT Media. Archived from the original on May 20, 2016. Retrieved May 22, 2016.
- ^Groux, Christopher (May 4, 2016). ''FNaF World' Update 2 Release Date And New Character Revealed By 'Five Nights At Freddy's' Dev'. Design & Trend. IBT Media. Archived from the original on May 17, 2016. Retrieved May 22, 2016.
- ^Groux, Christopher (May 13, 2016). ''FNaF World' Update 2 Released: The Free 'Five Nights At Freddy's' RPG Gets More Characters!'. Design & Trend. IBT Media. Archived from the original on January 13, 2017. Retrieved May 22, 2016.
- ^'Game over: Saying goodbye to FNAF World'. Nerdvana. January 31, 2017. Retrieved March 25, 2017.
- ^Hernandez, Patricia (January 26, 2016). 'Five Nights At Freddy's RPG Pulled Off Steam Due To Bad Reviews'. Kotaku Australia. Allure Media. Retrieved February 8, 2016.
- ^D'Argenio, Angelo M. (January 25, 2016). 'Five Nights at Freddy's World - Broken Animatronic Mascots'. The Escapist. Defy Media. Retrieved January 25, 2016.
- ^thegg.net, The Gaming Ground (February 20, 2016). 'FNaF World PC review'. (TGG). Retrieved April 18, 2017.
External links[edit]
Wikiquote has quotations related to: FNaF World |
Researchers have serious reservations about a recent study that suggested octopus may have come to Earth from another planet. (REUTERS/Jon Nazca)
Octopuses are weird. This is not just because they look odd. It’s not because they’re disturbingly smart. It’s because they have a strange power.
The ability to edit their own bodies. This has biologists scratching their heads.
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Evolution doesn’t work that way. It’s supposed to be spurred by genetic mutations — a change in DNA — that proves to be beneficial to the host.
So how could a creature evolve in such a way as to allow them to rebuild themselves?
Now a new train of thought has emerged.
They didn’t. At least, not here. Instead — it’s an advanced biological ability that came from outer space.
THE KRAKEN WAKES
In April last year, researchers found octopuses — and some of their cuttlefish and squid cousins — regularly edit their RNA.
This sets them apart from the rest of the animal world.
RNA, like DNA, records genetic code. But where DNA is a double-stranded molecule, RNA consists of just one strand. Its role within our body is to transmit genetic information to trigger the production of proteins.
But some scientists feel RNA may have been the original DNA, acting as the permanent storehouse of genetic code among Earth’s earliest organisms.
When it comes to cephalopods like the common squid, researchers have found that up to 60 percent of the RNA in its nervous system had been edited after it was programmed by DNA. These changes adapted its brain to shifting temperatures in its ocean habitat.
Last year, it was discovered two species of octopus and one of cuttlefish does the same thing — routinely.
“This shows that high levels of RNA editing .. (is) an invention of the coleoid cephalopods,” U.S. Marine Biological Laboratory researcher Joshua Rosenthal said.
How this ability is triggered, or controlled, is not yet known.
“It could be something as simple as temperature changes or as complicated as experience, a form of memory,” Rosenthal said.
But the ability to reshape physiologies on the fly has come at a price.
Coleoids aren’t evolving much.
This could be because the drive isn’t there: They’ve found editing RNA is way to adapt to — and survive — change. So their DNA doesn’t need to change.
Animal crossing game boy download. “The conclusion here is that in order to maintain this flexibility to edit RNA, the coleoids have had to give up the ability to evolve in the surrounding regions — a lot,” Rosenthal wrote.
PANSPERMIA THEORY
The origin of life on Earth is one of the toughest nuts for science to crack. We know much of the chemistry involved. But not the set of circumstances that brings it all together into a living being.
There’s still a gap in our understanding large enough for gods and other extraordinary ideas to fit within.
Such as panspermia.
It’s the idea that life here began out there — with scatterings of organic molecules carrying their pre-programmed codes for life across the gulf of time and space.
Evidence is lacking.
But the idea is being examined.
Now a peer-reviewed article published in the science journal Progress in Biophysics and Molecular Biology is stirring the origins-of-life pot.
The recent Rosetta mission to Comet 67P Churyumov-Gerasimenko confirmed organic molecules that form the basis of sugars and amino acids were dusted among its mounds and valleys of frozen ice.
It’s not life.
But these materials are the building blocks of DNA.
The new report, Cause of Cambrian Explosion — Terrestrial or Cosmic?, argues that our existence isn’t based on these interplanetary building blocks alone.
Instead, it builds up the idea that our biochemistry has been contaminated by influences from beyond our own planet.
The authors argue that a cloud of organic material likely rained down upon the Earth about 500 million years ago. And that changed everything.
ALIEN IMPACT
The Cambrian Explosion is certainly mysterious. It was a period of time where life on Earth diversified dramatically, and rapidly.
It’s an event which took place shortly after the emergence of retroviruses in our environment.
It was especially dramatic for a type of mollusk called a cephalopod. Tentacles reached out from their shells and wove their way into enormous variety of creatures which eventually became the octopus, cuttlefish and squid we know today.
“We believe this coincidence is not fortuitous but is consistent with a key prediction .. whereby major extinction-diversification evolutionary boundaries coincide with virus-bearing cometary-bolide bombardment events,” the study’s abstract reads.
This idea is that space-borne retroviruses eventually found their way to the Earth’s surface before attaching themselves to living organisms. Once there, they reprogrammed the creatures’ evolution.
“A second focus is the remarkable evolution of intelligent complexity (Cephalopods) culminating in the emergence of the Octopus,” the study reads.
“A third focus concerns the microorganism fossil evidence contained within meteorites as well as the detection in the upper atmosphere of apparent incoming life-bearing particles from space.”
The paper argues the space-based transfer of life was likely on a larger scale than just retroviruses. Whole sets of frozen genetic material were cast about on the stellar winds before splashing down in our oceans.
Here, they thawed.
Fnaf World Octopus Coloring Page
“Thus the possibility that cryopreserved squid and/or octopus eggs, arrived in icy bolides several hundred million years ago should not be discounted,” the study reads.
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Therefore, octopuses are aliens.
It’s interesting conjecture. It’s an idea that fits the circumstances. But concrete evidence is yet to be produced. The idea is yet to be tested.
But it’s tantalizing.
“Life may have been seeded here on Earth by life-bearing comets as soon as conditions on Earth allowed it to flourish (about or just before 4.1 Billion years ago); and living organisms such as space-resistant and space-hardy bacteria, viruses, more complex eukaryotic cells, fertilized ova and seeds have been continuously delivered ever since to Earth so being one important driver of further terrestrial evolution which has resulted in considerable genetic diversity and which has led to the emergence of mankind.”
Fnaf World Octopus Games
This story originally appeared in news.com.au.