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- To find the answer, we’ve studied some of Roblox’s best horror titles, reviewed gaming history, and even interviewed Bloxy-nominated master of horror pa00 to learn how the pros do it. Lock your doors and dim the lights as we explore the spooky strengths of the Roblox platform and stake out the fundamentals of scary game-making.
- High quality Roblox Bee Swarm Simulator gifts and merchandise. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. All orders are custom made and most ship worldwide within 24 hours.
Thanks to the hard work and talent of devs mentored by the Roblox Accelerator and Incubator programs, players everywhere can rain destruction from their eldritch towers and soon will explore the beautiful depths of the ocean. Here are three more great games developed through the Roblox Accelerator program: Apocalypse Rising 2, Drone Heist, and Vehicle Simulator.
Apocalypse Rising 2, by Dualpoint Interactive
I’m stuffing my backpack with the last army rations in town when a sudden noise chills me to the bone. It’s not the husky rasp of zombies. It’s a gunshot. Gunshots mean other players, and other players mean that if I want to keep my stockpile of warm soda and mismatched bullets I’m going to have to fight for it.
The world may have ended, but Apocalypse Rising 2’s alpha build is hardly deserted. It’s maintained a player base almost as impressive and reliable as its update schedule. “Before the [Roblox Accelerator] program, the majority of my time [milestone planning] was just a loose structure of events that I’d keep in the back of my mind as I got work done,” said developer WhoBloxedWho. “Looking back on it a few months after the program I’m pretty proud of just how much I was able to get done in just three months, and I’ve got 2blox2quit and the program to thank for it.”
According to this map, I am… lost?
You don’t have to be lost on the game’s massive island of zombies, townships, and ad-hoc bandit forts for long to appreciate how much work has gone into the game. The player experience feels complete, but according to project lead Gusmanak, there’s no shortage of major new features already in development: “In our next large update we hope to have a shiny new recoil system in place that will make every firearm feel unique to players. Players will also be excited to know that we’re planning to add an entirely new island to the Alpha before Christmas, in addition to the University which will be a large unique location on the map.”
As someone who spent most of my time at university protecting my snacks from greedy scavengers, I’m ready to go. Try to take my warm, flat soda if you dare.
Drone Heist, by Nuts and Bots
Your goal in Drone Heist is to steal an alien artifact from a shady enclave of scientists. They’ve hidden it deep inside a laboratory with sprawling vents and puzzle-based security systems. This operation is what future security consultants will call a “Drone Heist” situation. Getting your prize means managing both a standard character model and a remote-controlled drone capable of shattering steel, grappling objects, and maneuvering in very tight spaces. The game’s intricacies require some focus to master; it’s hard to imagine what it was like to script and program.
“I probably learned more scripting during the three months I interned than the past three years tinkering on my own,” said Drone Heist developer XenoSynthesis of his time in the Accelerator program. “My partner, SquirrelByte, helped me master things like Module Scripts and Remote Events, dramatically improving the experience.”
Boy, what would we do if shady scientists didn’t leave journals lying around their facilities?
These lessons are clearly on display in the game. Getting through a sequence means following a precise series of switch flips, power management, and assorted drone shenanigans that rely heavily on scripting. Developments like doors opening and laser grids shutting down are shown off in smooth-loading in-game cutscenes. Despite switching between two playable character models and precisely maneuvering physics objects, the game remained perfectly stable and responsive.
Right now the game has one puzzle-packed level and a hub world. Trust me, that’ll keep you busy for a while. Try the game here.
Fifty-five miles an hour? We can do better than that.
Vehicle Simulator, by Simbuilder
If you had to imagine a game called Vehicle Simulator, you might picture a garage, a back lot, or a racetrack. You probably wouldn’t imagine factions, radio stations, minigames, or a sprawling city map modeled after Los Angeles. One has to wonder if “Quite a Lot of Things Simulator” didn’t fit on the banner.
“When I started making Vehicle Simulator I did not know I was making Vehicle Simulator,” explained developer and Accelerator program graduate Simbuilder. “I was just trying to recreate my favorite childhood games in an open world environment, some of those games being the Burnout series and Need For Speed. Once I got the wheel rolling I kept getting ideas of how to improve the physics, the world, and all the interactions in the game.”
I especially enjoyed testing the physics vis-a-vis every light pole in city limits.
The game’s fundamental elements are polished to perfection. You can easily spend hours just cruising in a sports car, taking in the realistic city streets, cranking sweet tunes, and getting into ad-hoc street races or stunt competitions with other drivers. It’s easy to see why the game keeps getting bigger: when the basics are so good, what else is there to do but add more fun stuff?
“A couple features that are currently in development are a completely new auto shop to customize your vehicles, improved drifting physics, a new sound engine for vehicles, multiple apartments where players can place and customize furniture, huge optimizations to vehicles, a new map with elevation change, more stunts, accurate roads, and much more.”
All of that sounds like gravy to me. If you’re not already planning to try Vehicle Simulator, I’ve got two words for you: stunt plane. Don’t worry too much about how you’re gonna land it; that’s what insurance is for.
We hope you enjoyed our look into projects made possible by 2017’s Accelerator and Incubator programs! If you missed parts one and two, you find them here and here.
Roblox | |
---|---|
Developer(s) | Roblox Corporation |
Publisher(s) | Roblox Corporation |
Director(s) | David Baszucki |
Platform(s) | Microsoft Windows, macOS, iOS, Android, Xbox One, Oculus Rift, HTC Vive |
Release | September 2006 |
Genre(s) | Game engine, Massive multiplayer online |
Mode(s) | Single-player, multiplayer |
Roblox is a website and virtual sandbox where players make their own multiplayer online games for other players to play.[1][2] It was started by DavidBazucki and Erik Cassel. The concept of Roblox was developed in 1997, and Roblox was founded in 2005 as 'Dynablocks'. Roblox publishes the players' games using the programming language called Lua. Players make their games using a simpler version of this program. Roblox was removed from the TrustE program.[3] It is listed in the Better Business Bureau with a poor rating.[4][5]
First appearing in the 2005 beta release of Roblox, the death sound has remained a staple element in it's 10+ year history. The sound effect triggers when a 'Humanoid's' (the character models controlled by players) health reaches zero, out of a base maximum of 100. Since the worlds are created primarily by the players, this can be achieved by having the hitboxes assigned to the body parts of a Humanoid struck by tools that are purposefully coded to decrease the health (such as spike traps, or falling into the void of a map, for examples). Based on the speed of the humanoid, the sound effect would be changed. Players would attempt to make their characters move as fast as possible in the hopes of hearing the sound effect drastically pitch shifted.
On 26 February 2020, It was announced Roblox received $4 billion.[6] Some popular YouTubers that play Roblox are Flamingo, KonekoKitten, Peetahbread, Berrygamez, Blobby_playz, Denis, Poke, Ant, and Iamsanna.
History[change | change source]
2005[change | change source]
Roblox was originally called Dynablocks. Dynablocks was worked on from 2004 to 2005, but in 2004, only the developers and very few players could make its games. Dynablocks had two features: Build Mode and Challenge Mode. In May 2005, Dynablocks was renamed to its current name 'Roblox'. New features were added, including logging in and logging out, building more complex things, and special Roblox points. During this time, Roblox was only available in beta to certain players.
2006-2009[change | change source]
Roblox had another big change in 2006. In January 2006, Roblox removed their special points and made the multiplayer API, but the API was never used until March 2006. In February 2006, Roblox left beta and was made available to all players. In September 2006, Roblox made changes to the multiplayer API so that players could make their own multiplayer games for free instead of the developers making them.
In May 2007, the Roblox developers began making virtual items, and its first virtual item was a top hat. Roblox also started the Builders Club which is a paid membership.
Guest mode, which is for players that want to play Roblox without making an account, was introduced in 2008. Later, higher forms of the Builders Club (known as the Turbo Builders Club and the Outrageous Builders Club) were started in 2009.
2010[change | change source]
In 2010, the Roblox Studio was changed so that game developers could understand its functions easily.
2013[change | change source]
In 2013, Roblox added dynamic lighting. Its purpose was to make more realistic lighting. This update would eventually receive more updates it the coming years.
2015-2016[change | change source]
In June 2015, Roblox released Smooth Terrain which made the terrain (such as sand, grass, water, etc.) more realistic. On 14 April 2016, Tix was removed.[7]
2017[change | change source]
In February 2017, Roblox has changed their logo.In October 2017, Roblox had removed guests from playing games, though occasionally they don’t have that update and they can still play that way.
2019[change | change source]
In 2019, Builders Club was replaced with Premium.[8]
Games and game passes[change | change source]
Roblox lets its players create their own games using its special program called Roblox Studio. Players on Roblox can build anything they please using the Studio and then publish their game to the Roblox website for everyone to play. If the player knows how to script, they can use it to change the game and make it perform in many different ways.
In some games, the creator may create game passes which will cost a certain amount of Robux (the virtual currency). The game pass is not needed to play the game, but if they buy it, they are usually given special benefits (e.g, DLC, In-game currency, More health).
Virtual items and currency[change | change source]
Players on Roblox can buy virtual items from the Catalog using virtual currency. This currency is obtained by selling items on Roblox, or by logging in daily if a player has a Builders Club. There is only one currency called Robux (R$), which can only be obtained by purchasing Builders Club (a membership), buying a Robux card from certain shops, or using a credit card or PayPal on the Roblox website. Robux is used to buy items such as Gear (tools to use in-game such as swords and musical instruments) and Hats. In the Character page, players can change their clothing and customize their character as they please. All the virtual items that a player bought from the catalog appear here. Roblox sometimes gives away free hats during special events.
Another form of currency that was discontinued were the Tix (Tickets). All players could get a few Tix each day they log into Roblox, and trade those Tix in to get Robux. The Tix were removed from the game in March 2016, most likely to stop players from farming Tix with alternate accounts.
There is another 'currency' called points. Points would be attainable through games that decide to add them for doing certain tasks. This, however, is not intended for purchasing items but to rather just stay in the player's inventory.
Game types[change | change source]
Nearly all games on Roblox are made by the community which all are different types. Although there may be hundreds of types of games there are only a handful of major ones which are listed here.
Tycoon games[change | change source]
Ordinary tycoon games are much different then the real-life examples. The premise is to buy a 'dropper' (which is free), make more money, buy more droppers, make walls to expand the tycoon, etc. As you might already think, many people criticize these games to be boring, sometimes tedious and filled with purchasable products littering the map and screen.
However, some tycoons aren't so bad. A good portion of them expand on the tycoon idea or make it more scripted. Others make the design much more pleasing. And a handful of few remove the dropper part of it and add actual gameplay such a restaurant or a theme park.
Roleplay games[change | change source]
Roleplay games are simple and most have a single premise; to roleplay as a family. They can have special roleplay items for more actions. Despite the lack of gameplay it seems like, majority of Roblox's younger fanbase play these games everyday. Infact, the most played game on Roblox is a roleplay game.
Sometimes certain developers see Youtubers as a potential source for more players. They give them special 'admin commands' which allow them to (most of the time) wreak havoc in the server or 'troll'. Although this is funny to the viewers, most of the players dislike this and get extremely confused as to what's going on.
FPS games[change | change source]
FPS (First Person Shooter) games are games based around weapons and fighting, sometimes in serious ways. These games have more toxic players then usual, mostly due to the high amount of teens within the game. Despite some uncaring players, FPS games usually fast paced games to play. They often have many gamemodes at the end of each round. They may also have unique properties such as digging for an advantage or changing guns every now and then.
Obby games[change | change source]
Obbies (short for obstacle course) are games where you are faced with many challenges. Some may be parts that will instantly kill you, or will slightly damage you. The main premise of the game is to get to the end without dying, most of the time with checkpoints. Some parts of a game can be trivial games, climbing, jumping, rotating parts, trampolines and much more. Majority of obbies are very easy while others are humanly impossible. Some obbies can get repetitive, while others can be new and refreshing.
Although all other types of games have relatively similar gameplay, obbies themselves fall into different sub-categories.
Tower obbies[change | change source]
In a tower, users' objectives are to climb a tower filled with obstacles listed above. Each 'floor' some degree of difficulty higher then most obbies. The tower itself can be a circle of a square. The floors can be randomly generated or have a fixed order.
Tiered obbies[change | change source]
How To Make A Simulator Game On Roblox
Tiered obbies are one of the most unknown types of obbies. Each difficulty of the obby is represented by a tier ranging from 1 to 25. Each tier is twice as hard as the previous tier. These obbies are very well known for containing zero scripts (besides music and other essentials) (having no scripts in an obby is known for the obby to be 'purist'). The jumps required to execute in most of these obbies are absurdly hard as they include all kinds of glitches within them.
Difficulty Chart obbies[change | change source]
A difficulty chart obby (often shortened to DCO), is an obby with checkpoints which progressively get harder. There are loads of different kinds of these obbies as they are not too hard to create. Each obby has different amount of detail and gameplay due to the varying creators.
Simulator games[change | change source]
Membership[change | change source]
Builders Club was Roblox's membership club which could of only been joined through a purchase. Builders Club gave its members more features in Roblox, such as earning more of its currency called Robux and also giving the ability to trade. There were three types of Builders Club: Classic, Turbo, and Outrageous. Classic was the original Builders Club type and Outrageous was the newest. You could of either buy it monthly, or annually.
In 2019, Roblox's Builder's Club membership was removed and replaced with Premium. This had no different types or the benefit of earning more Robux. What it gave access to was selling Limited items (buy-able and sell-able items on the Avatar Shop) as well as trading them. You can also buy this membership through monthly or annual payments.
How To Make A Simulator Game On Roblox 2017 Roblox
References[change | change source]
How To Make A Roblox Simulator Kit
- ↑'Webscape on games site ROBLOX and Please Rob Me'. BBC News. Retrieved 18 December 2010.
- ↑'What is Roblox?'. www.digitaltrends.com. Retrieved 25 August 2020.
- ↑'TrustArc | Privacy Compliance Solutions'. web.archive.org. 26 August 2019. Retrieved 8 February 2020.
- ↑'BBB Review of ROBLOX in Redwood City, California'. Better Business Bureau. Retrieved 8 December 2009.
- ↑'Better Business Bureau Accredited'. ROBLOX Corporation. Archived from the original on 30 June 2013. Retrieved 8 December 2009.Cite has empty unknown parameter:
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(help) - ↑'Roblox Is Now Valued At $4 Billion'. GameSpot. Retrieved 25 August 2020.
- ↑'Saying Goodbye to Tickets'. Roblox Blog. 15 March 2016. Retrieved 25 August 2020.
- ↑'Introducing Roblox Premium'. Roblox Blog. 23 September 2019. Retrieved 25 August 2020.