Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Roblox is a global platform that brings people together through play. The Colored Katanas series consists of six Katanas that represent the primary colors of the rainbow. If a user has all six Katanas their inventory, the hidden Epic Katana will be placed in their backpack when they join a game that has Melee gears enabled. Dungeon Quest Autofarm. This is an awesoem dungeon quest autofarm script that works with synapse X, all you need to do is put it inside auto execute folder of synapse and attach it after you joined the game and it will do everything for you automatically.
Katana Simulator Roblox
Roblox Ninja Simulator Secret Katana
- local ninja = game.Players.Zaroxth --Put your name here.
- quotes = {'Although shinobis seem cowardly, we silently assassinate and hide in the shadows.','True Shinobi don't try to assassinate, they must assassinate.','Self-sacrifice, a nameless shinobi who protects peace within the shadows. That is a true shinobi.','Kill a shinobi, shame on me. Try to kill 2 shinobis, death on you.'}
- chat:Chat(ninja.Character.Head, quotes[math.random(1,#quotes)], 'Blue')
- for _,v in pairs(ninjam.Head:GetChildren()) do
- v:Destroy()
- end
- del = false
- --running = false
- -- if running false then
- -- local left = ninjam['Left Arm']
- -- left.Transparency = 1
- -- local leftc = left:Clone()
- -- local rightc = right:Clone()
- -- leftc.Transparency = 0
- -- left.CanCollide = true
- -- local weldr = Instance.new('Weld',right)
- -- weldr.Part0 = right
- -- weldl.Part0 = left
- -- left.Rotation = Vector3.new(-90,0,0)
- -- weldr.C0 = CFrame.new(1,0,0)
- --
- ---- rightc.CFrame = right.CFrame
- ---- leftc.CFrame = left.CFrame
- -- wait()
- -- end
- --Stats
- chat:Chat(ninjam.Head, 'I have been defeated...','Red')
- function playsound()
- sound.Parent = ninjam.Torso
- sound.Volume = 50
- sound:Play()
- local katana = Instance.new('Tool')
- katana.Parent = ninja.Backpack
- katana.TextureId = 'http://www.roblox.com/asset/?id=11444089'
- katana.GripPos = Vector3.new(0, 0, -1.7)
- katana.GripUp = Vector3.new(0,0,1)
- handle.Name = 'Handle'
- handle.Reflectance = 0.4
- handle.Anchored = false
- mesh.MeshId = 'http://www.roblox.com/asset/?id=11442510'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=11442524'
- mesh.Parent = handle
- -------- OMG HAX
- r = game:service('RunService')
- local slash_damage = 8
- Tool = katana
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.2)
- wait(.2)
- wait(.4)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- katana.Equipped:connect(onEquipped)
- playerMouse = game.Players.LocalPlayer:GetMouse()
- function teleport(target)
- if target:IsA('Part') and target.Locked false then
- end
- tool.Name = 'Blink'
- tool.CanBeDropped = false
- tool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if playerMouse.Target.Parent:IsA('Model') then
- playsound()
- end
- end)
- local vanish = Instance.new('Tool',ninja.Backpack)
- vanish.RequiresHandle = false
- vanish.Enabled = true
- print('Equipped.')
- -- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.1)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 1
- elseif v:IsA('Hat') then
- if part then
- part.CanCollide = false
- end
- ninjam.Humanoid.WalkSpeed = 190
- vanish.Unequipped:connect(function()
- playsound()
- for i = 1,6 do
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 0
- part = v:FindFirstChild('Handle')
- if part.Name ~= 'HumanoidRootPart' then
- end
- end
- ninjam.Humanoid.WalkSpeed = 16
- --Commands
- if msg:lower() 'kunai scatter' then
- for i = 1,260 do
- kunai.Name = 'Kunai'
- kunai.Parent = game.Workspace
- kunai.CFrame = game.Workspace.Base.CFrame + Vector3.new(math.random(-410,410),29.25,math.random(-410,410))
- kunai.Rotation = Vector3.new(-90, 0, math.random(-180,180))
- local mesh = Instance.new('SpecialMesh')
- mesh.Scale = Vector3.new(10,10,10)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=45728702'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=45728877'
- local coro = coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- kunai.Rotation = kunai.Rotation + Vector3.new(0,0,60)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,4,0)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,5,0)
- end
- if msg:lower() 'kunai auei' then
- for _,v in pairs(game.Workspace:GetChildren())do
- local coro = coroutine.resume(coroutine.create(function()
- sphere.Parent = v
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = v.CFrame
- sphere.BottomSurface = 'Smooth'
- wait()
- sphere.CFrame = v.CFrame
- sphere:Destroy()
- end))
- end
- local songs = {'rbxassetid://163089835','rbxassetid://334458134'}
- if form false and del false then
- local sound = Instance.new('Sound')
- sound.SoundId = songs[math.random(1,#songs)]
- chat:Chat(ninjam.Head,'You think this is my final form..?','Red')
- chat:Chat(ninjam.Head,'Heh..','Red')
- chat:Chat(ninjam.Head,'I shall reveal my true form then...','Red')
- chat:Chat(ninjam.Head,'HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!','Red')
- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.25)
- ring.Anchored = true
- ring.Transparency = 1
- ring.CFrame = ninjam.Torso.CFrame
- ring.Material = 'Ice'
- local mesh = Instance.new('SpecialMesh',ninjam)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- local coro = coroutine.resume(coroutine.create(function()
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(30,30,0)
- ring:Destroy()
- end
- wait(.01)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- sphere.Touched:connect(function(part)
- part:Destroy()
- end)
- wait()
- sphere.CFrame = ninjam.Torso.CFrame
- sphere:Destroy()
- ninjam.Humanoid.WalkSpeed = 0
- damage = math.huge
- lunge_damage = math.huge
- ninjam.Humanoid.WalkSpeed = 150
- local coro = coroutine.resume(coroutine.create(function()
- local color = BrickColor.Random()
- if v:IsA('Part') then
- end
- end
- wait(22.94)
- wait()
- end
- ninjam.Humanoid.Health = 100
- form = false
- if v:IsA('Part') then
- end
- end
- slash_damage = 8
- del = true
- print('Final form resumed.')
- end
Roblox Katana Gear
Katana Sword Roblox
- local ninja = game.Players.Zaroxth --Put your name here.
- quotes = {'Although shinobis seem cowardly, we silently assassinate and hide in the shadows.','True Shinobi don't try to assassinate, they must assassinate.','Self-sacrifice, a nameless shinobi who protects peace within the shadows. That is a true shinobi.','Kill a shinobi, shame on me. Try to kill 2 shinobis, death on you.'}
- chat:Chat(ninja.Character.Head, quotes[math.random(1,#quotes)], 'Blue')
- for _,v in pairs(ninjam.Head:GetChildren()) do
- v:Destroy()
- end
- del = false
- --running = false
- -- if running false then
- -- local left = ninjam['Left Arm']
- -- left.Transparency = 1
- -- local leftc = left:Clone()
- -- local rightc = right:Clone()
- -- leftc.Transparency = 0
- -- left.CanCollide = true
- -- local weldr = Instance.new('Weld',right)
- -- weldr.Part0 = right
- -- weldl.Part0 = left
- -- left.Rotation = Vector3.new(-90,0,0)
- -- weldr.C0 = CFrame.new(1,0,0)
- --
- ---- rightc.CFrame = right.CFrame
- ---- leftc.CFrame = left.CFrame
- -- wait()
- -- end
- --Stats
- chat:Chat(ninjam.Head, 'I have been defeated...','Red')
- function playsound()
- sound.Parent = ninjam.Torso
- sound.Volume = 50
- sound:Play()
- local katana = Instance.new('Tool')
- katana.Parent = ninja.Backpack
- katana.TextureId = 'http://www.roblox.com/asset/?id=11444089'
- katana.GripPos = Vector3.new(0, 0, -1.7)
- katana.GripUp = Vector3.new(0,0,1)
- handle.Name = 'Handle'
- handle.Reflectance = 0.4
- handle.Anchored = false
- mesh.MeshId = 'http://www.roblox.com/asset/?id=11442510'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=11442524'
- mesh.Parent = handle
- -------- OMG HAX
- r = game:service('RunService')
- local slash_damage = 8
- Tool = katana
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.2)
- wait(.2)
- wait(.4)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- katana.Equipped:connect(onEquipped)
- playerMouse = game.Players.LocalPlayer:GetMouse()
- function teleport(target)
- if target:IsA('Part') and target.Locked false then
- end
- tool.Name = 'Blink'
- tool.CanBeDropped = false
- tool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if playerMouse.Target.Parent:IsA('Model') then
- playsound()
- end
- end)
- local vanish = Instance.new('Tool',ninja.Backpack)
- vanish.RequiresHandle = false
- vanish.Enabled = true
- print('Equipped.')
- -- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.1)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 1
- elseif v:IsA('Hat') then
- if part then
- part.CanCollide = false
- end
- ninjam.Humanoid.WalkSpeed = 190
- vanish.Unequipped:connect(function()
- playsound()
- for i = 1,6 do
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 0
- part = v:FindFirstChild('Handle')
- if part.Name ~= 'HumanoidRootPart' then
- end
- end
- ninjam.Humanoid.WalkSpeed = 16
- --Commands
- if msg:lower() 'kunai scatter' then
- for i = 1,260 do
- kunai.Name = 'Kunai'
- kunai.Parent = game.Workspace
- kunai.CFrame = game.Workspace.Base.CFrame + Vector3.new(math.random(-410,410),29.25,math.random(-410,410))
- kunai.Rotation = Vector3.new(-90, 0, math.random(-180,180))
- local mesh = Instance.new('SpecialMesh')
- mesh.Scale = Vector3.new(10,10,10)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=45728702'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=45728877'
- local coro = coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- kunai.Rotation = kunai.Rotation + Vector3.new(0,0,60)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,4,0)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,5,0)
- end
- if msg:lower() 'kunai auei' then
- for _,v in pairs(game.Workspace:GetChildren())do
- local coro = coroutine.resume(coroutine.create(function()
- sphere.Parent = v
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = v.CFrame
- sphere.BottomSurface = 'Smooth'
- wait()
- sphere.CFrame = v.CFrame
- sphere:Destroy()
- end))
- end
- local songs = {'rbxassetid://163089835','rbxassetid://334458134'}
- if form false and del false then
- local sound = Instance.new('Sound')
- sound.SoundId = songs[math.random(1,#songs)]
- chat:Chat(ninjam.Head,'You think this is my final form..?','Red')
- chat:Chat(ninjam.Head,'Heh..','Red')
- chat:Chat(ninjam.Head,'I shall reveal my true form then...','Red')
- chat:Chat(ninjam.Head,'HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!','Red')
- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.25)
- ring.Anchored = true
- ring.Transparency = 1
- ring.CFrame = ninjam.Torso.CFrame
- ring.Material = 'Ice'
- local mesh = Instance.new('SpecialMesh',ninjam)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- local coro = coroutine.resume(coroutine.create(function()
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(30,30,0)
- ring:Destroy()
- end
- wait(.01)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- sphere.Touched:connect(function(part)
- part:Destroy()
- end)
- wait()
- sphere.CFrame = ninjam.Torso.CFrame
- sphere:Destroy()
- ninjam.Humanoid.WalkSpeed = 0
- damage = math.huge
- lunge_damage = math.huge
- ninjam.Humanoid.WalkSpeed = 150
- local coro = coroutine.resume(coroutine.create(function()
- local color = BrickColor.Random()
- if v:IsA('Part') then
- end
- end
- wait(22.94)
- wait()
- end
- ninjam.Humanoid.Health = 100
- form = false
- if v:IsA('Part') then
- end
- end
- slash_damage = 8
- del = true
- print('Final form resumed.')
- end