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Aug 2nd, 2016
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  1. --[[By madiik and don't even steal eet durp or i'll make an another skrept
  2. that will insult Yoo and i'll follow yoo everywhere, so don't even try nub
  3. local plr = game:service'Players'.LocalPlayer
  4. local mouse = plr:GetMouse()
  5. local head = char.Head
  6. local la = char:findFirstChild('Left Arm')
  7. local ll = char:findFirstChild('Left Leg')
  8. local rs = torso:findFirstChild('Right Shoulder')
  9. local neck = torso:findFirstChild('Neck')
  10. local spread = -1
  11. local used = false
  12. local sound = Instance.new('Sound', head)
  13. sound.SoundId = 'http://roblox.com/asset/?id=10209875'
  14. local sound2 = Instance.new('Sound', head)
  15. sound2.SoundId = 'http://roblox.com/asset/?id=10209590'
  16. local Screen = Instance.new('ScreenGui', plr:findFirstChild('PlayerGui'))
  17. local TextBox = Instance.new('TextLabel', Screen)
  18. TextBox.Size = UDim2.new(0, 200, 0.05, 0)
  19. game:service'RunService'.Stepped:connect(function()
  20. end)
  21. TextBox.TextColor3 = Color3.new(1, 1, 1)
  22. TextBox.TextStrokeTransparency = 0
  23. TextBox.BackgroundColor = BrickColor.new('Navy blue')
  24. char:findFirstChild('REVOLVER24/7'):Destroy()
  25. local main = Instance.new('Model', char)
  26. function part(parent, size, formfactor, color, collide, transparency)
  27. p.FormFactor=formfactor
  28. p.Size=size
  29. p.Transparency=transparency
  30. p.BrickColor=color
  31. p.BackSurface='SmoothNoOutlines'
  32. p.BottomSurface='SmoothNoOutlines'
  33. p.RightSurface='SmoothNoOutlines'
  34. end
  35. function wedge(parent, size, formfactor, color, collide)
  36. p.FormFactor=formfactor
  37. p.Size=size
  38. p.Position = torso.Position
  39. p.FrontSurface='SmoothNoOutlines'
  40. p.LeftSurface='SmoothNoOutlines'
  41. p.TopSurface='SmoothNoOutlines'
  42. return p
  43. function weld(c0, c1, part1, part0)
  44. wel.Part0 = part0
  45. wel.C0 = c0
  46. return wel
  47. function specialmesh(parent, meshType, scale, meshId, texture)
  48. mesh.Scale = scale
  49. mesh.MeshId = meshId
  50. return mesh
  51. local p = part(main, Vector3.new(0.3, 0.9, 0.3), 'Custom', BrickColor.Black(), false, 0)
  52. local w = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p)
  53. local p1 = part(main, Vector3.new(0.3, 0.5, 0.3), 'Custom', BrickColor.Black(), false, 0)
  54. local w1 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p, p1)
  55. local p2 = part(main, Vector3.new(0.2, 1, 0.4), 'Custom', BrickColor.Gray(), false, 0)
  56. local w2 = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p2)
  57. local p3 = part(main, Vector3.new(0.2, 0.6, 0.4), 'Custom', BrickColor.Gray(), false, 0)
  58. local w3 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p2, p3)
  59. local p4 = part(main, Vector3.new(0.205, 1.2, 0.3), 'Custom', BrickColor.Gray(), false, 0)
  60. local w4 = weld(CFrame.new(0, 1.65, 0.55), CFrame.new(), ra, p4)
  61. local p5 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Gray(), false, 0)
  62. local w5 = weld(CFrame.new(0, 0.05, 0.1), CFrame.new(), p4, p5)
  63. local p6 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Black(), false, 0)
  64. Instance.new('CylinderMesh', p6).Scale = Vector3.new(0.5, 1, 0.5)
  65. local w6 = weld(CFrame.new(0, 0.002, 0.02), CFrame.new(), p5, p6)
  66. local p7 = part(main, Vector3.new(0.34, 0.37, 0.34), 'Custom', BrickColor.Gray(), false, 0)
  67. local w7 = weld(CFrame.new(0, 0, 0), CFrame.new(), p6, p7)
  68. local p8 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Gray(), false, 0)
  69. local w8 = weld(CFrame.new(0, -0.01, 0.05), CFrame.new(), p6, p8)
  70. ar = Instance.new('Part', main)
  71. ar.Size = Vector3.new(1, 1, 1)
  72. ar.CanCollide = false
  73. ar:breakJoints()
  74. fakel.Part0 = char.Torso
  75. fakel.C0 = CFrame.new(1.5, 0.5, 0)
  76. welditbro.C0 = CFrame.new(0, 0.5, 0)
  77. welditbro.Part1 = ar
  78. coroutine.wrap(function()
  79. neck.C0 = neck.C0 * CFrame.Angles(0, 0, -math.rad(10))
  80. end
  81. coroutine.wrap(function()
  82. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
  83. end
  84. bg2.P = 9999
  85. bg2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  86. for i = 0, 90, 10 do
  87. bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
  88. end
  89. while used do
  90. bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(90), 0)
  91. end
  92. debounce = false
  93. function reload()
  94. local ar2 = Instance.new('Part', main)
  95. ar2.Size = Vector3.new(1, 1, 1)
  96. ar2.CanCollide = false
  97. ar2:breakJoints()
  98. fakel2.Part0 = char.Torso
  99. fakel2.C0 = CFrame.new(-1.5, 0.5, 0)
  100. welditbro2.C0 = CFrame.new(0, 0.5, 0)
  101. welditbro2.Part1 = ar2
  102. coroutine.wrap(function()
  103. neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
  104. end
  105. neck.C0 = neck.C0 * CFrame.Angles(math.rad(5), 0, 0)
  106. end
  107. coroutine.wrap(function()
  108. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
  109. end
  110. for angle = 0, 60, 10 do
  111. fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
  112. end
  113. ammo = 6
  114. for angle = -60, 90, 10 do
  115. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
  116. end
  117. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
  118. coroutine.wrap(function()
  119. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(5), 0, 0)
  120. end
  121. neck.C0 = neck.C0 * CFrame.Angles(0, 0,-math.rad(10))
  122. end
  123. for angle = 60, 0, -10 do
  124. fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
  125. end
  126. ar2:Destroy()
  127. welditbro2:Destroy()
  128. shootdebounce = false
  129. end
  130. coroutine.wrap(function()
  131. neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
  132. end
  133. coroutine.wrap(function()
  134. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
  135. end
  136. for i = 90, 0, -10 do
  137. bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
  138. end
  139. bg2:Destroy()
  140. welditbro:Destroy()
  141. end)
  142. mouse.KeyDown:connect(function(key)
  143. if shootdebounce then return end
  144. used = not used
  145. debounce = true
  146. else
  147. used = false
  148. debounce = false
  149. if key 'r' then
  150. if debounce then return end
  151. shootdebounce = true
  152. end
  153. mouse.Button1Down:connect(function(mouse)
  154. if shootdebounce then return end
  155. if debounce then return end
  156. coroutine.wrap(function()
  157. local muz = part(main, Vector3.new(0.8, 1.2, 0.8), 'Custom', BrickColor.Yellow(), false, 0)
  158. specialmesh(muz, 'Sphere', Vector3.new(1, 1, 1), ', ')
  159. local localweld = weld(CFrame.new(0, 1.2, 0), CFrame.new(), p5, muz)
  160. muzflash.Color = Color3.new(1, 1, 0)
  161. local ray = Ray.new(muz.CFrame.p, ((plr:GetMouse().Hit.p + Vector3.new(math.random(spread,spread2), math.random(spread,spread2), math.random(spread,spread2))/4) - muz.CFrame.p).unit*1000)
  162. local hit, position = game.Workspace:FindPartOnRay(ray, char)
  163. pcall(function()
  164. if hit.Parent:IsA('Hat') then
  165. hit.Parent.Parent:findFirstChild('Humanoid'):TakeDamage(30)
  166. if hit:IsA('Part') and hit.Name 'Head' then
  167. hit.Parent:findFirstChild('Humanoid'):TakeDamage(50)
  168. coroutine.wrap(function()
  169. local restored = hit.Parent:findFirstChild('Humanoid').WalkSpeed
  170. hit.Parent:findFirstChild('Humanoid'):TakeDamage(30)
  171. hit.Parent:findFirstChild('Humanoid').PlatformStand = true
  172. hit.Parent:findFirstChild('Humanoid').WalkSpeed = 4
  173. hit.Parent:findFirstChild('Humanoid').PlatformStand = false
  174. hit.Parent:findFirstChild('Humanoid').WalkSpeed = restored
  175. end
  176. if hit:IsA('Part') and hit.Name 'Left Leg' or hit.Name 'Right Leg' then
  177. hit.Parent:findFirstChild('Humanoid'):TakeDamage(10)
  178. hit.Parent:findFirstChild('Humanoid').WalkSpeed = hit.Parent:findFirstChild('Humanoid').WalkSpeed - 1
  179. if hit:IsA('Part') and hit.Name 'Left Arm' or hit.Name 'Right Arm' then
  180. hit.Parent:findFirstChild('Humanoid'):TakeDamage(10)
  181. hit.Parent:findFirstChild('Humanoid').WalkSpeed = hit.Parent:findFirstChild('Humanoid').WalkSpeed - 0.2
  182. end)
  183. --draw the ray
  184. local distance = (position - muz.CFrame.p).magnitude
  185. rayPart.Name = 'RayPart'
  186. rayPart.Transparency = 0
  187. rayPart.CanCollide = false
  188. rayPart.TopSurface = Enum.SurfaceType.Smooth
  189. rayPart.formFactor = Enum.FormFactor.Custom
  190. Instance.new('CylinderMesh', rayPart)
  191. rayPart.CFrame = CFrame.new(position, muz.CFrame.p) * CFrame.new(0, 0, -distance/2) * CFrame.Angles(math.pi/2, 0, 0)
  192. for i = 0, 30 do
  193. rayPart.Transparency = rayPart.Transparency + 0.1
  194. muz.Transparency = muz.Transparency + 0.2
  195. end
  196. end)
  197. muz:Destroy()
  198. game:service'Debris':AddItem(rayPart, 0)
  199. for i = 0, 30, 15 do
  200. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
  201. end
  202. for i = 30, 0, -10 do
  203. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
  204. end

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